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Peel Tales
A paper path crossing garden, archive, festival, clockwork, sea, cloud and aurora worlds.

A new material world every twenty levels

Every chapter changes the material. The puzzle remains yours.

Each chapter remixes palette, texture, motion, board events, and atmosphere while keeping every move unmistakably Peel Tales.

Volume I — First Folds

Levels 1–100
Sunlit Studio gameplay with a valid chain that turns diagonal after its fifth tile.
Chapter 1 · Levels 1–20

Sunlit Studio

Learn the rhythm where paper, light, and the first bold chains meet.

Botanical workbench
Chapter 2 · Levels 21–40

Garden Workshop

A botanical workbench and greenhouse layers in sage and teal.

Moonlit Archive gameplay with tactile tiles, envelope blockers and a forecast indicator.
Chapter 3 · Levels 41–60

Moonlit Archive

Read the board under indigo skies, forecasts, and quiet observatory light.

Lanterns & ribbons
Chapter 4 · Levels 61–80

Festival Atelier

Lanterns, ribbons, and a controlled crafted celebration.

Framed mastery
Chapter 5 · Levels 81–100

Master Gallery

Sculpted paper and a framed finale for the first campaign volume.

Volume II — Crafted Motion

Levels 101–200
Architectural flora
Chapter 6 · Levels 101–120

Folded Garden

Architectural flora and fold-driven spaces.

Stamps & presswork
Chapter 7 · Levels 121–140

Ink Atelier

Stamps, ink marks, presswork, and graphic contrast.

Felt & seams
Chapter 8 · Levels 141–160

Stitch Workshop

Felt, seams, and cut-pattern structure.

Airy rhythm
Chapter 9 · Levels 161–180

Paper Drift

Directional movement and a shifting, airy palette.

Monumental architecture
Chapter 10 · Levels 181–200

Grand Book

Monumental book architecture closes the second volume.

Volume III — Beyond the Page

Levels 201–300
Warm internal light
Chapter 11 · Levels 201–220

Lantern Conservatory

Botanical glass-paper forms and warm internal light.

Clockwork Collage gameplay with a row-shift indicator, pulse special and tape blockers.
Chapter 12 · Levels 221–240

Clockwork Collage

Plan around shifting rows, stitched gears, and timed board events.

Tidebound Studio gameplay with letters, a directional special and layered paper waves.
Chapter 13 · Levels 241–260

Tidebound Studio

Follow directional flow through a paper coast of waves, sails, and letters.

Pale sky paper
Chapter 14 · Levels 261–280

Cloud Letterpress

Pale sky paper, print motifs, and airy readable contrast.

Level 300 in the Aurora Archive with a Master Chain and a newly created star special.
Chapter 15 · Levels 281–300

Aurora Archive

An indigo-teal aurora sky frames the campaign's final archive.

A handcrafted workbench unfolding into many distinct Peel Tales chapter worlds.
Fifteen worlds, one workbench.

Campaign scale

Fifteen chapters. One unfolding book.

Move from sunlit studios and moonlit archives to stitched workshops, tidebound rooms, clockwork collages, and an aurora-lit final archive — three volumes of five chapters each, twenty levels apiece.

Level 300 in the Aurora Archive with a Master Chain and a newly created star special.

Aurora Archive

Every skill, carried to the final book.

Bring every skill to the final book beneath an indigo-teal sky — the campaign's culmination, not a claim of a finished, released game.