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Peel Tales
An open papercraft storybook leading along a winding path to an aurora archive.
Final-vision concept art

A handcrafted puzzle journey

Follow the paper trail.

Trace tactile color chains, earn diagonal freedom, and turn three hundred carefully built challenges into a storybook of memories.

Releasing August 15, 2027 · Offline single-player · iOS-first

A tactile papercraft board with a long chain, objectives and a special tile. Final-vision concept
The board, mid-chain — final-vision art direction

Signature mechanic

Five tiles teach the rule. The sixth changes it.

Build the opening of every chain through clean orthogonal connections. Reach five valid tiles and Diagonal Flow opens the corners, revealing routes that were invisible a moment before. Step back below five and the board closes those routes again. Skill does not just score more—it changes what is possible.

  • 1–5 · Build with discipline
  • 6+ · Flow through diagonals
  • Backtrack · The rule responds instantly
Sequence of a chain interaction captured in iOS Simulator. Gameplay capture · iOS Simulator
The same rule in the playable project today · 0.8.9 (29)

The campaign

Fifteen worlds. One unfolding book.

Move from a sunlit paper studio to folded gardens, moonlit archives, stitched workshops, clockwork collages, tidebound rooms, cloud presses, and an aurora-lit finale. Every twenty-level chapter changes the material, mood, and challenge rhythm without abandoning the game's tactile visual language.

A winding paper path through many distinct Peel Tales chapter worlds. Final-vision concept
The campaign panorama — a single path through fifteen materials
300authored levels
15crafted chapters
20levels per chapter
3campaign-volume finales

Chain mastery

Every extra link should feel earned.

Normal · 3–5

A clean connection, clear score, and a precise paper response.

Flow · 6–7

Diagonal freedom, a stronger score beat, and the first long-chain reward tier.

Super · 8–9

A richer trail, a higher multiplier, and a controlled special opportunity.

Master · 10+

Premium feedback, a personal-record check, and the strongest bounded reward.

Progress that stays

Progress becomes something you can keep.

Finish a chapter and its memory joins your album—a visual record of the places you have restored and the milestones you have mastered.

Your best results keep adding up. Score Chest tiers turn replay and improvement into a clear long-term goal without replacing the puzzle itself.

Final-vision memory album with layered paper keepsakes. Final-vision concept
Final-vision Score Chest made from stitched paper layers. Final-vision concept

Development honesty

Concept on one side. The current game on the other.

Our final-vision images show where the art direction is headed. These captures show the playable project as it exists in iOS Simulator today.

Peel Tales main menu captured in iOS Simulator, version 0.8.9 build 29. Gameplay capture · iOS Simulator
Main menu · 0.8.9 (29)
Level 6 gameplay where Diagonal Flow is introduced. Gameplay capture · iOS Simulator
Level 6 — Diagonal Flow · 0.8.9 (29)
Clean gameplay board from version 0.8.10 build 30 in Simulator. Gameplay capture · iOS Simulator
Clean board · 0.8.10 (30)
Aurora Archive finale gameplay at Level 300. Gameplay capture · iOS Simulator
Level 300 finale · 0.8.9 (29)
Five consistent tactile tile families and accessible interaction states. Final-vision concept
The accessible tile system design study

Accessibility

Designed to be read by more than color.

Embossed symbols reinforce every tile family. Independent music, effects, haptic, language, pattern, and Reduced Motion controls let players tune the experience without losing the rules of the board.

The last page is Level 300. The journey starts with one careful chain.

Releasing August 15, 2027.