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Peel Tales
A handcrafted panorama transitioning from studio to archive, festival, clockwork, sea and aurora worlds.
Final-vision concept art

300 levels · 15 chapters

Every chapter changes the material. The puzzle remains yours.

The campaign unfolds in three five-chapter volumes. Each world brings a new palette, background family, motion identity, and finale while the chain system grows more demanding.

Volume I — First Folds

Levels 1–100

Learn the language of the board, discover Diagonal Flow, and carry your first five chapter memories into the Master Gallery.

Sunlit Studio chapter key art. Project runtime art
Chapter 1 · Levels 1–20

Sunlit Studio

A warm paper workbench where clean shapes, broad folds, and gentle morning light teach the first decisions.

Garden Workshop chapter key art. Project runtime art
Chapter 2 · Levels 21–40

Garden Workshop

Botanical layers and greenhouse forms introduce risk without losing the calm readability of the opening volume.

Moonlit Archive chapter key art. Project runtime art
Chapter 3 · Levels 41–60

Moonlit Archive

Indigo shelves and observatory details turn forecast and board change into part of the atmosphere.

Festival Atelier chapter key art. Project runtime art
Chapter 4 · Levels 61–80

Festival Atelier

Lanterns, ribbons, and controlled celebration raise the energy as stronger chain mastery becomes expected.

Master Gallery chapter key art. Project runtime art
Chapter 5 · Levels 81–100

Master Gallery

A warm framed gallery brings the first campaign volume to a focused finale.

Volume II — Crafted Motion

Levels 101–200

The book moves from folding and ink to stitch, drift, and a grand second-volume culmination.

Folded Garden chapter key art. Project runtime art
Chapter 6 · Levels 101–120

Folded Garden

Sculpted paper flora turns every board into a garden assembled by deliberate folds.

Ink Atelier chapter key art. Project runtime art
Chapter 7 · Levels 121–140

Ink Atelier

Marks, stamps, and deep ink accents sharpen the sense of consequence behind each release.

Stitch Workshop chapter key art. Project runtime art
Chapter 8 · Levels 141–160

Stitch Workshop

Textile seams and cut-paper structure create a precise, workshop-built chapter identity.

Paper Drift chapter key art. Project runtime art
Chapter 9 · Levels 161–180

Paper Drift

Shifting palette and directional motion make the board feel alive without hiding its rules.

Grand Book chapter key art. Project runtime art
Chapter 10 · Levels 181–200

Grand Book

Large-scale storybook architecture closes the second volume with a broader visual stage.

Volume III — Beyond the Page

Levels 201–300

Lantern light, clockwork collage, paper tides, cloud presses, and the Aurora Archive carry mastery to Level 300.

Lantern Conservatory chapter key art. Project runtime art
Chapter 11 · Levels 201–220

Lantern Conservatory

Warm lanterns glow through layered botanical forms in a quiet, cultivated paper space.

Clockwork Collage chapter key art. Project runtime art
Chapter 12 · Levels 221–240

Clockwork Collage

Gears, clocks, and assembled fragments bring mechanical rhythm to the handcrafted world.

Tidebound Studio chapter key art. Project runtime art
Chapter 13 · Levels 241–260

Tidebound Studio

Paper coasts and wave-like motion turn directional reading into a flowing visual language.

Cloud Letterpress chapter key art. Project runtime art
Chapter 14 · Levels 261–280

Cloud Letterpress

Airy presses, pale paper, and print motifs create lightness without sacrificing contrast.

Aurora Archive chapter key art. Project runtime art
Chapter 15 · Levels 281–300

Aurora Archive

Deep indigo, teal light, and the final archive frame the last twenty levels and the Level 300 culmination.

Six gameplay boards from different campaign chapters. Gameplay capture · iOS Simulator
Six chapters in the playable project · 0.8.9 (29)

Already playable

The journey exists beyond the concepts.

Every chapter above is defined, generated, and validated in the current project — from the sunlit opening at Level 1 to the aurora finale at Level 300. These captures come straight from iOS Simulator.

Moonlit Archive gameplay at Level 43.
Folded Garden gameplay at Level 107.
Clockwork Collage gameplay at Level 236.

Finale rhythm

Twenty levels make a chapter. Five chapters make a volume.

Every twentieth level closes its world with a chapter finale and a memory. Levels 100, 200, and 300 mark the larger turns of the campaign.