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LASTFIREWALL

DEC 1, 2027

Ultrawide dawn view across City42 rooftops with the distant core tower catching first light.
Final vision concept — in development
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The road to release

Before the Firewall goes live

Nine online projects lead to December 1, 2027. Everything on this page is honest about its state: live things are live, and coming things say so — no fake buttons, no pretend forms.

Project 01

Interactive Intel Terminal

A browser codex of the seven defense systems, nine hostile families, counters, weak points, operator profiles, and City42 lore.

Foundations live on this site

Start now: Defenses · Enemies · Defenders

Project 02

Defense Lab

A web loadout planner: select specialists, compare Tier I–III paths, build a limited pre-operation roster, check enemy-counter coverage, and export a local configuration image or code.

In development

Runs fully in your browser. Never connected to game accounts before a real backend exists.

Project 03

City42 Live Map

An explorable map of districts, cardinal entries, six routes, four convergence hubs, sector states, weather, and story fragments.

Interactive preview planned

Presentation data will be clearly labeled as a preview — never as live player data. Today: the City42 dossier

Project 04

Browser Training Demo

A future browser training operation introducing placement, range, counters, upgrades, retreat, and recapture.

Coming later

No play button until a verified hosted build exists — that is a promise, not a limitation.

Project 05

Closed Commander Program

An opt-in closed playtest measuring comprehension, balance, accessibility, device performance, and replay desire.

Sign-ups not yet open

Program details below

Project 06

Development Transmissions

English devlogs on map readability, counter design, deterministic replays, mobile performance, art direction, accessibility, and online architecture.

Editorial pipeline forming

Sample topics are editorial previews — never fake dated announcements.

Project 07

Community Challenge Seeds

Curated deterministic scenarios that will later open directly in the game — the same seed, the same waves, for everyone.

Feature not yet connected

Example cards stay disabled until the pipeline is real.

Project 08

Press & Creator Kit

Logos, labeled concept art, fact sheet, feature summary, creator guidelines, and rights notes — packaged for coverage.

Fact sheet live

Visit the press page

Project 09

Wishlist & Release Alerts

Store wishlists and a release-alert list — activated only when real store URLs and a real endpoint are configured.

Awaiting store configuration

Release alerts below

Project 05

Closed Commander Program

Closed playtests focus on comprehension, balance, accessibility, device performance, and whether replays make you want one more run. The form below is integration-ready and activates the moment a real endpoint is configured — it never pretends to submit.

When live: we collect only what you enter here, use it only for playtest invitations, and delete it on request.

Project 09

Release alerts

One email when the Firewall goes live, and nothing else. Wishlist buttons appear here the day real store pages exist.

Store link activates when a storefront page is configured.

When live: one address, one purpose, unsubscribes honored immediately.