The operation
Forty-two waves. One city.
A complete offline single-player campaign across four connected sectors. Deterministic combat, save and resume, full replays, shareable challenge seeds — and survival that is earned, not scripted.
Four sectors
The line moves inward
Each sector is a full defensive front with its own grid, routes, and character. Milestone Command Engine encounters close each front at waves 10, 20, 30, and 42.
Industrial Perimeter
Waves 1–10The outer ring: gates, freight roads, and wide interception zones. Cheap ground pressure rules — until the first Command Engine arrives.
Blackout District
Waves 11–20The enemy targets the grid. Substations fall, sensors shrink, and you defend emergency-lit intersections with a throttled energy budget.
Data Exchange
Waves 21–30Dense, powered, and digitally hostile. Hack drones and saboteurs test your electronic warfare line as routes begin converging.
Final Firewall Base
Waves 31–42Four approaches, one core. Everything you preserved — power, anchors, specialists — decides whether the last line holds through wave 42.
Waves 11–20
Fighting in the dark
A lost sector is not a game-over screen — it changes the campaign state. Power availability drops, routes reshape, and pressure shifts to the next defense line. The Blackout District teaches the hardest lesson early: infrastructure is a front line.
Waves 21–30
The digital front
The Data Exchange is the city's nervous system — and the enemy's favorite target. Hack drones disrupt defenses and power links while saboteurs interfere with range and relay support. Jammers, relays, and disciplined interception keep the exchange alive.
Your call
Retreat is a decision, not a script
The game never retreats on your behalf. Pulling back trades ground for time, preserves crews and equipment, and concentrates your line — at the cost of economy, power, and pride.
Earned, not given
Recapture the last line lost
Only the last lost adjacent sector can be retaken, and only after you earn a line-break opportunity by holding under pressure. Recapture returns a scarred district — partial power, damaged zones — but it turns the direction of the war.
Wave 42
The Command Engine
Milestone bosses close each sector — and the final Command Engine closes the war. Phase-specific behavior, support spawns, and no bullet-sponge padding.
Beyond the campaign
Timed. Endless. Repeatable.
Timed Operation compresses a full defense into thirty minutes. Endless keeps escalating until your line breaks. Both share the campaign's deterministic core — so every run can be saved, resumed, replayed, and shared as a challenge seed for other commanders.