Firewall Core: Holding · Release December 1, 2027
The city falls one district at a time. So does the enemy.
Command seven defense systems across six converging routes, survive forty-two escalating waves, and decide when to hold, retreat, or take the city back.
One final core
Everything converges here
Six roads enter from four directions and compress into four defended approaches. At the center: the last protected core of City42.
The campaign
Four sectors, one operation
Industrial Perimeter
Waves 1–10Wide interception zones and the first Command Engine.
Blackout District
Waves 11–20The grid becomes the battlefield.
Data Exchange
Waves 21–30The digital front tests your electronic warfare line.
Final Firewall Base
Waves 31–42Four approaches, one core, everything you preserved.
The arsenal
Seven systems, no universal answer
Kinetic Autocannon
Rapid fire against fast, unarmored targets.
Signal Jammer
Interrupts hacks, disrupts drones and networks.
Pulse Array
Disables clustered light enemies at short range.
Rail Armor Breaker
Very-long-range penetration of armor and shields.
Flak Interceptor
Air-only curtains against drones and skimmers.
Mortar Platform
Indirect fire on concentrations and rear support.
Command Relay
Coordination, acquisition, and power efficiency.
Every system evolves
Changing silhouettes, three specializations each.
Know the enemy
Nine families, every one readable
Runners, swarms, crawlers, shield carriers, hack drones, skimmers, disruptors, breachers — and the Command Engine. Each with visible weak points and a counter you can build.
| Threat | Counter it owns | Costly mistake |
|---|---|---|
| Armored Crawler | Rail Armor Breaker | Kinetic spam |
| Hack Drone | Jammer + Flak | No air line |
| Machine Swarm | Pulse + Mortar | Single-target fire |
The defenders
Operators who earn their levels
Seven specialists — one for each defense family. Experience comes only from completed operations, and every level unlocks choices, not automatic superiority. No loot boxes. No paid power. No timers.
Two ways to war
Complete offline. Connected online.
Wave 42
The Command Engine is coming
The final boss fights in phases, spawns its own support, and exposes its core only to commanders who read it.
Before the Firewall goes live
The war starts online early
Intel Terminal
The browser codex of defenses, enemies, and operators — its foundations are this site.
Defense Lab
A browser loadout planner with counter-coverage analysis and exportable configs.
Closed Commander Program
The closed playtest path — honest sign-up states, opening later.
December 1, 2027
Be there when it goes live
Wishlists and release alerts activate the moment real store pages and endpoints exist — no fake buttons before that.