TWENREE
4–8 PEOPLE / ONE PHONE / SECRET MISSIONS

Sideplot

Gizli Senaryo / HushPlotEnglish name · Working title

Same room. Different agendas.

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Concept art: Friends sharing a phone in a warmly lit lounge
ORIGINAL CONCEPT ART · NOT A GAMEPLAY SCREENSHOT
Playable local development
The experience / 05

The plot thickens.
So does the room.

A single-phone party game for four to eight players. Private roles and secret missions turn a shared gathering into a playful tangle of intentions. The fun belongs to the people in the room.

01

One shared phone

The local-first format keeps the game around a single device. Pass the phone to discover a private role, target, and mission, then return to the conversation.

02

A secret of your own

Roles and missions give each player an individual angle on the same gathering. The social situation is the stage.

03

Three acts, one evening

Shape the conversation across three timed acts, report your outcomes, and reveal the shared story. Content still needs editorial approval and human playtesting.

Honest progress

A project in motion.

Four- and eight-player simulator journeys have been completed locally. Mission drafts still need human editorial approval and playtesting. Physical-device and release acceptance remain open.

Portfolio overview · November 2026. Concept illustration communicates the art direction, not a finished game or a promise of release.

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