Read the situation
Messages carry requests, commitments and the context behind them.
Crisis Inbox
Take the operations lead at a fictional company for one difficult week. The inbox is where decisions start. It is not where they end.

01 / The central idea
A company is more than an inbox. The concept explores what happens when commitments made in one conversation reshape the next.
Messages carry requests, commitments and the context behind them.
Reply, delegate, investigate or defer while balancing cash, trust, morale, time and risk.
Branching consequences arrive across later days, connecting today’s choices to tomorrow’s pressure.
One fictional week, connected consequences
02 / Art direction
Palette / form / atmosphere
An original editorial productivity interface, character portraits and a seven-day strip. This is a fictional company, not a connection to a real inbox.
These illustrations explore the intended atmosphere and visual language. They are concept studies, not captured gameplay.
03 / Project status
Design concept. The features on this page describe the proposed design. No working build or public release is presented here. Names, scope and visual direction may evolve.
Seven Days in Charge is the English working title of Crisis Inbox.
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