Choose a function
Navigation, network, messages, torch, alarm and cooling compete for the remaining power.
LAST 1%
A fictional phone. Almost no power. Choose what deserves the last of it, knowing the consequences may arrive later.

01 / The central idea
The phone is a fictional game interface. The concept does not read your real battery, location or messages.
Navigation, network, messages, torch, alarm and cooling compete for the remaining power.
Balance energy, heat, signal and time instead of treating battery life as the only resource.
Saved information and delayed consequences make the sequence of choices matter.
Resources in tension
02 / Art direction
Palette / form / atmosphere
An original operating-system language with dark surfaces, calm typography and warm warnings. The night city stays just beyond the glass.
These illustrations explore the intended atmosphere and visual language. They are concept studies, not captured gameplay.
03 / Project status
Design concept. The features on this page describe the proposed design. No working build or public release is presented here. Names, scope and visual direction may evolve.
Last Signal is the English working title of LAST 1%.
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