Place with purpose
The design starts with selecting, dragging, and rotating objects. A cup and a loose sponge can be enough to create a meaningful decision.
Kırılabilir!English name · Working title
Handle with thought.
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A portrait-format packing puzzle about visible cause and effect. Arrange a fragile object, choose its support, and watch what happens on the route. The real reward is understanding how to make the next test better.
The design starts with selecting, dragging, and rotating objects. A cup and a loose sponge can be enough to create a meaningful decision.
A short transport test reveals the weak point in the arrangement. The goal is an understandable result, not a mysterious failure.
Move a support, separate objects, or change an angle, then test again. The design centers on revision rather than punishment.
An early Unity prototype has local simulator evidence for the first two missions. The broader mission set, physical-device testing, and release remain unverified. Current visual-direction work includes concept art.
Portfolio overview · November 2026. Concept illustration communicates the art direction, not a finished game or a promise of release.
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