TWENREE
A TACTILE PHYSICS-PUZZLE PROJECT

Cradle & Cargo

Kırılabilir!English name · Working title

Handle with thought.

Explore the project
Concept art: A crystal swan and metal sphere protected inside a cardboard box
ORIGINAL CONCEPT ART · NOT A GAMEPLAY SCREENSHOT
Prototype in development
The experience / 06

A little care.
A better landing.

A portrait-format packing puzzle about visible cause and effect. Arrange a fragile object, choose its support, and watch what happens on the route. The real reward is understanding how to make the next test better.

01

Place with purpose

The design starts with selecting, dragging, and rotating objects. A cup and a loose sponge can be enough to create a meaningful decision.

02

Watch the test

A short transport test reveals the weak point in the arrangement. The goal is an understandable result, not a mysterious failure.

03

Try one small change

Move a support, separate objects, or change an angle, then test again. The design centers on revision rather than punishment.

Honest progress

A project in motion.

An early Unity prototype has local simulator evidence for the first two missions. The broader mission set, physical-device testing, and release remain unverified. Current visual-direction work includes concept art.

Portfolio overview · November 2026. Concept illustration communicates the art direction, not a finished game or a promise of release.

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