TWENREE
A NEIGHBORHOOD IN THE MAKING

Bloomward

Papatya SokağıEnglish name · Working title

Every street has a story.

Explore the project
Concept art: A lively waterfront neighborhood at dusk, with cafés, balconies, and pedestrians
ORIGINAL CONCEPT ART · NOT A GAMEPLAY SCREENSHOT
Development build · release gates open
The experience / 02

Not just a city.
A place to belong.

A mobile-first 3D neighborhood simulation with New York-inspired streets. Homes, public spaces, seasons, and small neighborhood requests come together in a city that asks you to care for more than its skyline.

01

Make room for people

Build and improve homes, welcome neighbors, manage rent and upkeep, and invest in the life of each district.

02

Keep the street alive

Parks, cafés, workshops, libraries, sports spaces, and shops bring activity into the neighborhood. Plan gathering places as carefully as buildings.

03

Let the seasons in

Four seasons and changing weather frame everyday routines. Home care, local requests, and neighborhood gatherings give the calendar texture.

Honest progress

A project in motion.

The 1.4.0 development line includes a web preview and an unsigned iOS archive. Physical-device testing, visual acceptance, signing, and release requirements remain open.

Portfolio overview · November 2026. Concept illustration communicates the art direction, not a finished game or a promise of release.

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