TWENREE
TACTICAL SYSTEMS / SCI-FI DEFENSE

Aegis Meridian

Proxima X / StarkEnglish name · Working title

Hold the line. Read the field.

Explore the project
Concept art: White defensive turrets and drones above orange coastal cliffs
ORIGINAL CONCEPT ART · NOT A GAMEPLAY SCREENSHOT
Local development build
The experience / 03

Control is
a tactical decision.

A 3D tactical-defense project about rooftops, power infrastructure, and limited command energy. The design asks you to position defenses, read land and airborne threats, and choose when to commit your command abilities.

01

A field worth reading

Place, upgrade, and reposition defenses across tactical maps. Land convoys and airborne threats make coverage and priorities matter.

02

Systems with a signal

Rotors, capacitor indicators, and impact areas communicate what defensive systems are doing. Visual feedback is part of the tactical language.

03

Decisions under pressure

Protect power infrastructure and time command abilities against incoming waves. Limited command energy creates choices beyond simply adding more firepower.

Honest progress

A project in motion.

Proxima X has a local V71 development checkpoint. This is development evidence, not a store distribution or a claim of final device acceptance. The English portfolio name is a working title.

Portfolio overview · November 2026. Concept illustration communicates the art direction, not a finished game or a promise of release.

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